Corona Renderer 5 for Cinema 4D New Features

Corona Renderer 5 for Cinema 4D New Features

A quick overview of some of the new features in Corona Renderer 5 for Cinema 4D. Read more and download now! The video shows: – 2.5D Displacement, memory savings
– Caustics, faster render time and memory savings
– Caustics now respect the include/exclude list for Corona Lights
– SSS renders correctly inside glossy refractive materials which have caustics enabled
– Much faster handling of Corona Proxies (animated proxies now supported, and used in these examples)
– Faster render times and memory savings for Corona Proxies
– New Corona Sky object, allows multiple environments for LightMix, and use of any Shader for the environment
– Select Material and Shader, self contained "library" that an object carries with it
– Multi Shader, randomizes colors/textures across objects or sub-objects
– Compatibility with the native Cinema 4D Background object
– Shadowcatcher Illuminator option for Corona Lights
– New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
– New Render Stamp multipass, save render statistics (render time, memory use, etc.) without embedding into the Beauty pass Credits and information for scenes and models used in the video: – "Prism Trap" pure caustics scene by Adam Iwackowski, – Tree model in Proxies segments by CGAxis ( available free on TurboSquid ( – Scene in Multiple Skies segment by Slashcube (, available on the Corona Renderer Resources page: – Scene in Select Material segment by Slashcube (, available on the Corona Renderer Resources page: – HDRI and backplate in Background object segment by HDRI Hub ( under Creative Commons Attribution 3.0 ( – Fiat 127 Abarth Black model in Background object segment from Fabio Palvelli (, available free at

visit Corona’s Youtube to view more

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