Rendering Houdini Effects in Eevee

Rendering Houdini Effects in Eevee


Since the release of Blender 2.8 people are looking into Eevee, their rasterisation real time render engine. Eevee is free and gives good and quick results, so why not bringing over effects from Houdini to render there. In this tutorial I’ll walk you through the steps necessary to render your first Eevee animation.

The skull model is a photogrammetry based scan of a human skull form my Aixterior project, that will provide an online library of 3D scans in the future. If you want to stay up to date about Aixterior follow @aixterior on instagram: instagram.com/aixterior/

The project files can be downloaded here:
entagma.com/downloads/RHEIE_files.zip

I used the sIBL HDR “Barcelona Rooftops” that you can download here: hdrlabs.com/sibl/archive.html

00:39 Start of the Houdini part
02:50 Animate the cutting plane
06:20 Create the boole
08:30 Output to alembic
10:00 Import into Blender
11:40 Shaders
14:25 Model the seamless background
17:50 Environment and light
24:30 Setting the camera
26:00 Rendering

Cast: Entagma

Visit Entagma’s Vimeo page to view their other videos.

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