This one doesn’t have a tidy narrative of the creation process – there was no initial concept or even an idea for it, but I did want to get back to making a 3D environment after focussing on characters for a few months. A lot of credit for the final result definately lies with the people who gave me such great feedback on my (terrible) wips! If you’re interested in the process then there’s a short breakdown video at the bottom of the page. It’s almost entirely made in Blender, with Substance Painter (maybe the last time I can call it that?) for texturing the main models, and photoshop for the compositing.
Special thanks to Niranjan Raghu, Lukas Walzer, Souvik Karmakar, Zacharias Reinhardt, Sebastián Zapata, and my university tutors for not telling me how bad my renders were