Tutorial: The Sky Object in Corona Renderer for Cinema 4D

Tutorial: The Sky Object in Corona Renderer for Cinema 4D



In this tutorial, learn about the new Sky object in Corona Renderer 5 for Cinema 4D, and how it can be used to get multiple different environments in one render for use in LightMix! 00:06 – Introduction
00:17 – Adding a Corona Sky object to the scene
00:42 – The Physical Sky type
01:22 – The Simple Color type
02:03 – The Visibility section
02:55 – The Shader/HDRI type
03:10 – Using an HDRI
05:06 – Not recommended, but you can follow the previous workflow as shown here
06:23 – Using Shaders, e.g. Gradient
07:02 – Introduction to using multiple Corona Sky objects (for LightMix)
07:42 – Setting up the LightMix for multiple Skies (HDRIs)
08:55 – Disable the Adaptive Light Solver (only when using multiple Skies in LightMix!)
09:55 – Using the LightMix with multiple Skies (HDRIs)
11:46 – Example final images from LightMix with multiple Skies (HDRI)
12:41 – Using multiple Skies (Physical) with LightMix
14:07 – Example final images from LightMix with multiple Skies (Physical and HDRI)
14:30 – Remember to allow enough time or passes for noise to clean up
15:15 – Linking Corona Suns and Corona Skies
17:24 – Using the native Cinema 4D Background object
17:58 – Remember to disable Visible Directly for the Corona Sky when using a Background object
18:35 – Thanks for watching!

visit Corona’s Youtube to view more

Leave a Reply

Privacy

We value your privacy

We and our partners use technology such as cookies on our site to personalise content and ads, provide social media features, and analyse our traffic. Click below to consent to the use of this technology across the web.

Skip to toolbar