TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 1: Intro, and the Corona Material

TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 1: Intro, and the Corona Material



Welcome to a 5-part look at volumetrics and subsurface scattering (SSS) in Corona Renderer for 3ds Max! We'll start with an introduction, then dive right in to looking at the volumetric and SSS options in the standard Corona Material. 00:10 – Introduction, surface properties of a material
00:50 – Introduction, volumetric or subsurface properties of a material
01:46 – The test scene we'll be using
02:14 – Corona Material, Translucency (e.g. leaves, paper, etc.)
04:45 – Corona Material, simple glass
06:11 – Corona Material, colored glass using Volumetric Scattering mode and Absorption Distance
07:39 – Corona Material, difference between Absorption Color and Refraction Color
09:16 – Corona Material, wax or marble using SSS mode
14:26 – Corona Material, exploration of the Volumetric Scattering mode settings (Absorption, Scattering)
14:53 – Corona Material, Volumetric scattering, choosing Opacity, Refraction, or Translucency
15:50 – Corona Material, Volumetric scattering with Opacity (e.g. smoke, clouds)
17:58 – Corona Material, Volumetric scattering with Translucency (e.g. plastic)
19:41 – Corona Material, Volumetric scattering with Refraction (e.g. glass)
21:35 – Ending Watch part 2 here: https://youtu.be/8IFU8TZsuMg

visit Corona’s Youtube to view more

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