TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 2: The Corona Skin Material

TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 2: The Corona Skin Material



In the second part of this series, we'll talk about the Corona Skin Material – no need to tell you what it is ideal for! 00:00 – Corona Skin Material, introduction
00:54 – Corona Skin Material, using downloaded assets (diffuse maps, reflectance maps, etc.)
01:26 – Corona Skin Material, the two Reflectance layers (base, and oiliness/wetness)
02:09 – Corona Skin Material, Subsurface Scattering, Amount
02:32 – Corona Skin Material, Subsurface Scattering, Radius Scale
03:03 – Corona Skin Material, Subsurface Scattering, other settings
03:20 – Corona Skin Material, using it for other materials (rubber, etc.)
03:59 – Ending Watch part 1 here: https://youtu.be/a20emL2n9b8
Watch part 3 here: https://youtu.be/GJc4c8lt1Gg

visit Corona’s Youtube to view more

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