TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 3: The Corona Volume Material

TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 3: The Corona Volume Material



In part 3 of this series, we'll take a look at the Corona Volume Material, ideal for creating materials that do not have a solid surface. 00:00 – Corona Volume Material, introduction
00:39 – Our test object for smoke
01:06 – Creating a Corona Volume Material for the object
01:31 – Corona Volume Material, setting the Absorption Distance
02:00 – Corona Volume Material, setting the Scattering
02:37 – Corona Volume Material, setting the Scattering Directionality
03:38 – Corona Volume Material, the Single Bounce option
04:21 – Ending Watch part 2 here: https://youtu.be/8IFU8TZsuMg
Watch part 4 here: https://youtu.be/eHjAM4Hz8hk

visit Corona’s Youtube to view more

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