TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 5: Tips & Tricks

TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 5: Tips & Tricks



In this last video, we'll explore some tips and tricks to get even more out of volumetric and SSS effects in Corona Renderer: 00:48 – Fixing an invisible material
02:24 – How to optimize rendering speed: Single Bounce Only
03:51 – How to optimize rendering speed: GI vs AA Balance
05:34 – How to optimize rendering speed: Light Samples Multiplier (LSM)
07:08 – How to optimize rendering speed: Interpolation and Step Size
11:47 – Extra Examples: Silver Lining effect in Clouds
15:09 – How to resolve faceting in your volumetric object
18:13 – LightMix works fine with volumetric objects!
20:17 – Limitations of volumetrics with the caustics solver
23:34 – Tips for creating "God Rays"
31:41 – Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Emission
33:38 – Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Inside Mode
38:00 – Ending Watch part 4 here: https://youtu.be/eHjAM4Hz8hk

visit Corona’s Youtube to view more

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